![Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F864d9f8992db7f9a9e795d9438d941ca564ddde7-744x1039.png%3FaccountingTag%3DRB&w=3840&q=75)
Ride The Wind
Spell
Common
Chaos
Energy2
Power1
Effect
[Action] (Play on your turn or in showdowns.)Move a friendly unit and ready it.
Origins · OGN-173/298
Art by Kudos Productions
Opening the gate
![Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F864d9f8992db7f9a9e795d9438d941ca564ddde7-744x1039.png%3FaccountingTag%3DRB&w=3840&q=75)
[Action] (Play on your turn or in showdowns.)Move a friendly unit and ready it.
Origins · OGN-173/298
Art by Kudos Productions