![Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F9062d372d299c5c6a0c679f0ff07ba71590ca5f1-744x1039.png%3FaccountingTag%3DRB&w=3840&q=75)
Last Stand
Spell
Rare
Calm
Energy3
Power1
Effect
[Action] (Play on your turn or in showdowns.)Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Origins · OGN-069/298
Art by Kudos Productions