![Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F8b9613970b505e3ad6abe2d51d091778314a7d48-744x1039.png%3FaccountingTag%3DRB&w=3840&q=75)
Discipline
Spell
Uncommon
Calm
Energy2
Effect
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 this turn. Draw 1.
Other printings (1)
Origins · OGN-058/298
Art by Kudos Productions
Opening the gate
![Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F8b9613970b505e3ad6abe2d51d091778314a7d48-744x1039.png%3FaccountingTag%3DRB&w=3840&q=75)
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 this turn. Draw 1.
Origins · OGN-058/298
Art by Kudos Productions